Last Shift
LAST SHIFT
The city has fallen. Your shift isn't over.
Last Shift is a fast, top-down survival roguelite in the spirit of Vampire Survivors. Your weapons fire on their own, and your job is to move, dodge and build. Survive endless waves of the infected, beat the boss at the end of each stage and push deeper into a world that keeps getting nastier.
Stage 1 is brutal at first. Every cleared stage earns your survivor a permanent skill point, so each run makes the next one go further. That's the grind: master all four survivors.
Pick your survivor, skin and special skill
Every run starts with three choices: survivor → skin → special skill.
- Jack "Nightwatch" Mercer, security guard: tough, good at melee, handles dogs
- Dr. Ava "Pulse" Kane, ER doctor: regenerates, strong with tech and chemicals
- Viktor "Ghost" Hale, ex-mercenary: five weapon slots, a firearms expert
- Jade "Blaze" Wolfe, firefighter: heavily armored, strong with chemical sprays and melee
All survivors cost the same: none is better, each plays differently. Survivors climb 10 promotion ranks, each with a small bonus and new uniforms along the way, and medals buy 16 cosmetic skins.
Permanent skill tree per survivor
- Over 120 points in five branches:
- Offense, Defense and Tactics.
- A personal specialization unique to each survivor.
- The Arsenal, which unlocks all 12 weapon evolutions.
- One point per cleared stage, so every run counts.
- Higher tiers open up as you invest more.
- Reset the tree once per day and try a completely different build.
12 special skills with mastery
Airstrike, flashbang, radio call (drones), sentry turret, mortar barrage, napalm line, medevac drop, decoy, shockwave, adrenaline shot, backup squad and bullet time.
- Unlock them through missions, such as kills, bosses, stages or rolls, tracked across your account.
- Master them by using them. Four mastery ranks, each giving a shorter cooldown and a stronger effect.
Build it your way
- 67 weapons:
- 32 base weapons: pistols, shotguns, katanas, sledgehammers, crossbows, rocket launchers, tesla coils, flamethrowers and more.
- 12 evolutions: max a weapon and unlock its node in the Arsenal.
- 23 fusions: fuse two maxed weapons into something new, like the Hellsaw, the Quake Hammer or the Incendiary Crossbow. A fusion starts close to the strength of the pair, keeps your Overdrive, levels up again and frees a weapon slot.
- 4 kinds of companions: police dogs, a recon falcon that marks elites and bosses, a crow flock that spreads bleed and a guard bot that lures enemies away from you. Take up to two – and fuse them into Cyber Hounds, a Raptor Flight or a Sky Sentinel.
- 41 perks + 13 perk fusions: weapon-specific perks only show up when you carry a matching weapon. Max out two perks and fuse them into something new, like Full Auto, Deadeye or Storm Front. The fusion frees a perk slot and keeps your mastery.
- 12 curse cards: rare, powerful bonuses with a permanent drawback.
- Skip or reroll: skip a level-up for health and cash, or use your free reroll each stage.
- 16 items in an item bag: time stop, energy shields, frag grenades and more.
- Loot crates: pick one of three upgrades, or three picks from a boss crate.
A wrong build will get you killed. A smart one can take you very far.
The virus adapts to you
The virus learns across your runs. After a shift it forms a mutation against the damage types you relied on most: bullets, melee, explosions, fire, electric or chemical. In your next runs, mutated enemies glow in that color and shrug off half of it. The mutation weakens with every run. Once it hits its weakest point, your next run shapes a new one. Check the virus report before each shift, and hit its weak spot for bonus damage.
Endless stages, three districts
Each stage is four minutes of fighting, followed by a boss.
- Five stage settings, each with its own enemies and its own boss: daylight, night, dense fog, thunderstorm and inferno. In the frozen outskirts, the inferno gives way to a deadly deep freeze.
- Three procedurally generated maps, with a new one every five stages:
- Downtown: city blocks, parks and burning car wrecks.
- Frozen Outskirts: snowy forests, villages, slippery frozen lakes and whiteout blizzards.
- Port District: docks, container yards, cranes and bridges.
- Six bosses: The Colossus, The Matriarch, The Stalker, The Conductor, The Pyre and, out in the frozen outskirts, The Glacier. From the second loop on, they get enraged at half health and unleash a new attack.
- Mini-bosses crash every stage midway: the Armored Truck and the Butcher, each guarding a big loot crate.
- District-specific infected: sewer lurkers, the frostbitten and the drowned.
Online
- Accounts with name and password, no email needed. Your progress, skill trees and unlocks sync across devices, and you stay signed in.
- Global leaderboard ranked by kills, one entry per player. Your best run is entered automatically.
- Player profiles: tap any name on the leaderboard to see their survivors, ranks, achievements and last runs.
- 26 achievements, from your first shift to mastering every boss.
- Supporter badge next to the names of players who support the game.
Features
- In-game wiki: every weapon, fusion, perk, skill, item, enemy and boss explained, with search.
- Build overview: your full kit with all stats, buffs and debuffs.
- Run report: after every shift, see your MVP weapon, damage by source, your best killing spree, your nemesis and more.
- Save and resume: your run is saved after every cleared stage. Quit anytime and pick up where you left off, even on another device.
- English and German.
- Procedural sound effects and an adaptive soundtrack.
- Plays in the browser on desktop and mobile, with touch controls.
Controls
- Move: WASD or arrow keys, or drag anywhere on touch screens
- Roll (invulnerable dash): Space or the roll button
- Special skill: E
- Use item: Q
- Switch item: R
- Pick an upgrade: 1–4 or tap a card
- Reroll: R
- Skip: X
- Pause: P or Esc
- Build overview: Tab
- Mute: M
How long can you hold the line?
| Updated | 8 hours ago |
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | cheztar7 |
| Genre | Platformer, Survival |
| Tags | 2D, AI Generated, Multiplayer, Pixel Art, Roguelike |
| Average session | About a half-hour |
| Languages | German, English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Multiplayer | Ad-hoc networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





